You'd think after programming both the c64 and MSX versions of the original classic I'd have had a good idea of how tricky this game would be. Trouble is I could never say no to this classic, and to it's author Mel Croucher.
Part of the problem is that it's a series of short games, linked together by an audio soundtrack. Part of the problem is when playtesting. You get to the point where the only way to playtest is to sit through the whole 40-odd minutes of synchronized soundtrack, checking that everything happens just exactly where it should.
Oh yes, and there are two different versions of the game, the original and all-new hires graphics edition. How many formats? iOS, Android, Ouya, PC, Mac, Linux, Fire TV, and almost certainly a few more in the future.
iOS and Android are out now, and OUYA should be out on Saturday the 14th Feb. Desktops by the end of the month, with added director's commentary. There's talk of a follow-up you know. Now would I get involved in that? Watch this space. www,deusexmachina2.com
It would genuinely be a shame to miss it.
It would genuinely be a shame to miss it.
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